

Whether battling teenage samurai sisters, mech-riding arms dealers, a high class model rocking a hologram projector, or a sky-high battle above rush-hour traffic, Huntdown boasts smart and creative firefights. Explosive effects and ballistic physics are visually spectacular and immensely gratifying, while every boss fight is a uniquely designed set-piece. Huntdown achieves this wanton sensation by displaying excellence at almost every turn. Huntdown takes the classic run ‘n’ gun action that has come before and infuses it with breathless new energy, fine-tuned to modern gaming standards, exuding a “controlled chaos” that permeates every single moment. Lightning-paced from first second to last, and punctuated with satisfying gunplay, a slick cover system, and devastating weaponry. What sets Huntdown apart from its contemporaries, and I cannot stress this enough, is its masterful sculpturing of explicit and outrageous Hollywood violence. Clear the scum from the district, then hop back in your sultry wheels and await your next assignment. At the end of each stage awaits a face off against one of the gang’s lieutenants, en route to a showdown with each mob’s big boss. Players blast their way through each gang’s turf, mowing down hundreds of unique enemies with a huge array of military-grade hardware, from Uzis and shotguns to flamethrowers, laser rifles, and bazookas, with some gnarly melee weapons chucked in for those close encounters. Huntdown is a run ‘n’ gun shooter that captures the classic arcade action of games such as Contra, Midnight Resistance, and, perhaps most distinctively, Elevator Action Returns. On this night, these three merciless killers will face down four of the city’s most powerful gangs, or die trying. Our zero heroes are the world-weary ex-cop John Sawyer, nihilistic mercenary Anna Conda, and refurbished cyborg Mow Man. to bring down the four gangs who have the strongest footholds in the city. In Huntdown, one or two players pick from a trio of hardened hunters, tasked by the mysterious Shimata Corp. Truly, in Huntdown‘s universe, it’s an all-heel scenario. They are the Bounty Hunters, hired guns commissioned by the wealthy to take down any criminal element threatening the bottom line. These people pledge no allegiance to any one corporation, while simultaneously being an enemy to every gang member in existence. The only other option is to seek refuge in one of the cities’ violent, marauding gangs, surviving by any means necessary, and usually ending up face down in your own chalk outline.īut there are those that walk a line between these two equally unappealing lifestyles. Governments have been replaced by ruthless corporations, who provide jobs and protection for those willing to walk in line. Set in the late 20th century, the aftermath of World War III has created a distinct class line in what few cities remain standing.

Like almost every element of Easy Trigger’s Huntdown, the plot is steeped in the trappings of ’80s cyberpunk. Huntdown (PS4, PC, Xbox One, Nintendo Switch)

Gleefully embracing a media age where the streets were inhospitable, the cops ineffectual, and the vigilante was king, Huntdown takes retro-futureverse visions of the 1980s and brings them, guns blazing, into the actual futureverse of 2020. Can you even imagine a world where we didn’t get The Melvins or L7?īut it appears the Evil Punks have been making a comeback, courtesy of popular retro brands such as Mad Max, Streets of Rage, Dredd, and this new offering from Swedish outfit Easy Trigger Games. It was probably for the better, to be honest. Then grunge came along – like a lank-haired A-bomb – and killed off the media scaremongering for good, replacing the bondage jackets and Siouxsie Sioux makeup with flannel shirts and massive depression.
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Remember when Punks were the bad guys in everything? When comics, movies, TV shows, and, in particular, arcade games of the ’80s and early ’90s all considered punks to be the street-walking vilification of society? From Class of 1984, to Final Fight, to Death Wish 3, nothing on Earth was presented more dangerous by middle-class media than a fella with spiked hair, a safety pin through his nose, and cider in his hand.
